Three.js Grassworks
Three.js Grassworks is A high-performance procedural grass system for Three.js with GPU-driven deformation, dynamic wind, terrain interaction, and real-time rendering.. It is ranked #233 on the Design Radar, in 3D & WebGL, first seen 5 days ago and shared in 1 post (11.2k views).
Three.js Grassworks — Production-Ready Grass for Three.js A complete grass system for Three.js and WebGPU, built for dense environments with terrain-aware placement, dynamic movement, and scalable detail. $100 One-time purchase · Lifetime access Buy Grassworks Live Demo ↗ Read the documentation ↗ SCROLL TO EXPLORE Grass doesn't need to be complicated js Copy const grassworks = await Grassworks . create ( { camera , scene , renderer , terrain , tileSize : 25 , maxDistance : 200 } ) ; That's it. Three.js Grassworks takes care of the rest. OR Just give the skill to your AI agent. Every Grassworks download ships with one. Hand it to Claude…
What people said about Three.js Grassworks on X
🌳 https://grassworks.techredux.co/forest-demo
— @threejs, 5 days ago · 230 likes · see the post
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Three.js Grassworks in numbers
- Rank on the Design Radar: #233 of 2644
- Shared in 1 post by 1 account: @threejs
- 11.2k views on those posts
- First seen 5 days ago, last shared 5 days ago
- Pricing seen by AGK Intelligence: not stated
- Market: 3D & WebGL
FAQ
What is Three.js Grassworks?
A high-performance procedural grass system for Three.js with GPU-driven deformation, dynamic wind, terrain interaction, and real-time rendering. It was first shared on X 5 days ago and is ranked #233 on the Design Radar.
Is Three.js Grassworks free?
Pricing is not stated on the page we read.
Who shared Three.js Grassworks?
1 account on X, including @threejs, in 1 post totalling 11.2k views.
Every post is read and classified by AGK Intelligence: what it is, which market it belongs to, and whether the link is a real tool. 13.9k posts from 5k X accounts over the last 21 days, 2.6k tools, 17 markets. New posts are collected several times an hour and the full ranking is recomputed every hour — last update 2026-11-08 18:48 UTC. Full method.