Approve one character still and get every action as a game-ready sprite set
This is a design post classified by AGK Intelligence as Animation & motion (a launch), kept by the Design Radar because it carries real work, not commentary.
Agent Sprite Forge Approve one character still and get every action as a game-ready sprite set It is a set of agent skills for Claude Code, Codex and Grok. The agent makes one image-to-video clip per action from your still, then Python tools key, loop, retime and export each one. Version 0.4 adds a soft matte keyer. On a 145-frame clip, purple fringe dropped to 0 and keying went from 271 s to 44 s. A slow-motion attack clip is cut from 4.1 s to 0.7 s at game speed. The pixel finish turns a 48x64 fox run from 594 to 709 colours per frame into 16 to 19, with binary alpha. It uses your API k
Posted by DEXTUNE (1.7k followers) 3 days ago · 252 likes · 8k views · view the original post on X. Kept by the Design Radar as Animation & motion. Tools mentioned: agent-sprite-forge.
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