I'm building my game with GPT-6, and color correction has become one of my favorite uses…
This is a design post classified by Jev as Color, gradients & effects (a tutorial), kept by the Design Radar because it carries real work, not commentary.
I'm building my game with GPT-6, and color correction has become one of my favorite uses for it. When I generate assets separately, I can like each one on its own and still end up with a scene where the colors don't belong together. A castle looks fine in isolation, then turns greenish against the terrain. Its swords and shields disappear into the background. Getting those things to match used to mean a lot of repainting and trying different textures. Now I've built a workflow where GPT-6 takes screenshots in Unity, inspects the object's color textures, and helps bring them closer to the loo
Posted by Stefan 3D AI (8.4k followers) 4 days ago · 391 likes · 16.3k views · view the original post on X. Kept by the Design Radar as Color, gradients & effects.
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