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Using @threejs / #webgl for real time water simulation, depth based blur, procedural…

Using @threejs / #webgl for real time water simulation, depth based blur, procedural caustics and custom shadows for a…

This is a design post classified by Jev as 3D & WebGL (design inspiration), kept by the Design Radar because it carries real work, not commentary.

Using @threejs / #webgl for real time water simulation, depth based blur, procedural caustics and custom shadows for a project with @outpost_design & @jesper_alpacka

Posted by Robert Borghesi (3.8k followers) 10 days ago · 67 likes · 4k views · view the original post on X. Kept by the Design Radar as 3D & WebGL.

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