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An ancient Greek world built from code alone with three.js, with no external assets

Athenaion An ancient Greek world built from code alone with three.js, with no external assets Every mesh, texture,…

This is a design post classified by AGK Intelligence as 3D & WebGL (design inspiration), kept by the Design Radar because it carries real work, not commentary.

Athenaion An ancient Greek world built from code alone with three.js, with no external assets Every mesh, texture, shader, tree, statue and waterfall in Athenaion is generated in code. Claude Code built it over about 2 days to match 9 reference images. The scene has an acropolis on a cliff, a Doric temple, colossal Athena statues, 57 traced waterfalls, a harbour with ships and 149k trees and shrubs. It was rendered in 4K on an integrated laptop GPU, an AMD Radeon 780M. The repo shares the numbers behind it. About 45 h of wall clock time, 55 subagents with up to 12 running in parallel, and

Posted by DEXTUNE (2.2k followers) 1 days ago · 3 likes · 450 views · view the original post on X. Kept by the Design Radar as 3D & WebGL. Tools mentioned: athenaion.

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