Automatic skeleton and skinning for any 3D model, from SIGGRAPH 25
This is a design post classified by AGK Intelligence as 3D & WebGL (a tool drop), kept by the Design Radar because it carries real work, not commentary.
UniRig Automatic skeleton and skinning for any 3D model, from SIGGRAPH 25 UniRig predicts a skeleton and skinning weights for a 3D mesh so it is ready to animate. It was built by Tsinghua University and Tripo. One model handles humans, animals and unusual shapes. You run skeleton prediction, then skinning, then merge the result back into your file. The authors now also point to SkinTokens, a successor that does both steps in one pass. https://github.com/VAST-AI-Research/UniRig
Posted by DEXTUNE (1.5k followers) 4 days ago · 827 likes · 29k views · view the original post on X. Kept by the Design Radar as 3D & WebGL.
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